The main key would be - always have an escape route where you can slink back into stealth again/angling off against the most imminent threat. You can play myoko solo, with a team, pushing or retreating. one also releases torpedoes from stealth, ideally in time with other destroyers, to make large ships regret their life choices. one waits until the target stops paying attention to the extreme threat you pose, then you unleash a 6 torpedo deletion salvo just before sliding back into cover. One does not turn to use torpedoes on a target in front of them. when escaping or passing into or out of cover, she has 12 x 610mm torpedo tubes to deter wanting to chase this demon. her AP will devastate even lightly armored battleships, and bow penetrate poor t5 seals in light cruisers, heavily armored ships cannot escape her savage HE barrage either, setting numerous fires and tearing away big chunks of their ships too. Myoko uses her ninja skills to sneak closely to a victim, then pulverize it with a savage 200mm broadside of HE or AP depending on your target. Is she the slug to beat you with for Mogami ? I see some threads here where some are doing real good with her. I bumped up to C hull and the torp upgrade when I got her. ![]() Only issue I see is terrible turret traverse. Haven't done any randoms with her yet, but she is costing me big time in co op.
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